Monday 9 January 2012

Grand Theft Auto

Game: Grand Theft Auto
Developer: DMA Design, Tarantula Studios
Platform: PC
Release Year: 1997
Stephen's Rating: 3/10


Basic Plot

The settings are three cities; Liberty City (based off New York), Vice City (based on Miami) and San Andreas (based on San Francisco). The goal of the game is essentially to steal cars and cause mayhem either randomly or by completing missions.

Gameplay

The game was a top down driving/action game with an element of free-form interaction. The player was essentially free to explore and interact with the cities within the game, but could also complete missions to progress faster.

The game involved stealing cars, killing people, and basically causing damage. Missions involved picking people up in taxis and delivering them to places on time, and other similar missions which involved driving.

The overall objective was to attain points. These could be obtained by completing missions, or just stealing cars and causing damage.



Positives

For the time the player had a lot of freedom within the game, even in how they approached missions.

Negatives

This game was hard. Even the simplest missions I found nearly impossible to complete within the time allocated. The driving experience was very difficult with the top down perspective. It also seemed all pretty pointless without a good story. I think the game served as an experiment which wasn't to come to fruition until Grand Theft Auto 3.

Memorable Moments

None. I gave up pretty early on.

1 comment:

  1. I'd never played a criminal in a game before, the first time I punched a guy off his motorcycle I laughed for about 5mins and nearly peed my pants.

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