Game: Grand Theft Auto
Developer: DMA Design, Tarantula Studios
Platform: PC
Release Year: 1997
Stephen's Rating: 3/10
Basic Plot
The settings are three cities; Liberty City (based off New York), Vice City (based on Miami) and San Andreas (based on San Francisco). The goal of the game is essentially to steal cars and cause mayhem either randomly or by completing missions.
Gameplay
The game was a top down driving/action game with an element of free-form interaction. The player was essentially free to explore and interact with the cities within the game, but could also complete missions to progress faster.
The game involved stealing cars, killing people, and basically causing damage. Missions involved picking people up in taxis and delivering them to places on time, and other similar missions which involved driving.
The overall objective was to attain points. These could be obtained by completing missions, or just stealing cars and causing damage.
Positives
For the time the player had a lot of freedom within the game, even in how they approached missions.
Negatives
This game was hard. Even the simplest missions I found nearly impossible to complete within the time allocated. The driving experience was very difficult with the top down perspective. It also seemed all pretty pointless without a good story. I think the game served as an experiment which wasn't to come to fruition until Grand Theft Auto 3.
Memorable Moments
None. I gave up pretty early on.
I've played a lot of video games in my life. They're my heritage, the art form I've most connected with. This blog is a way for me to keep a record of all those games which make up my digital heritage.
Monday, 9 January 2012
Heretic
Game: Heretic
Developer: Raven Software
Platform: PC
Release Year: 1995
Stephen's Rating: 5/10
Heretic is a first person shooter/fantasy game based on a modified version of the DOOM engine.
Basic Plot
I'll open by saying that when I played the game, I didn't even know there was a plot. Maybe I was too young.
The game is set in a fantasy world where three evil brothers called the Serpent Riders have turned the seven kings of the realm into puppets to do their bidding. The Sidhe elves are immune to the Serpent Riders magic so they declare them heretics and seek to wipe them out. They kill the Sidhe elves and they are forced into hiding.
The player takes on the role of one of the Sidhe elves, Corvus, as he seeks to destroy one of the Serpent Riders (the weakest of the three) called D'Sparil.
Gameplay
Visually the game looks similar to DOOM in terms of technology, but the world is ancient and magical with a lot more colour than the metals and dull walls found in DOOM. Heretic was the first first person shooter to allow you to look up and down.
At its heart the game is a first person shooter, with some elements of role playing. The game is broken up into levels, and keys are required to move to the next level. The player obtains weapons which are aesthetically different but functionally identical with the same key bindings as those found in DOOM.
One unique feature was the addition of items. The player can pick up items which serve a large variety of purposes from healing or damaging enemies, to enhancing your existing weapons.
Positives
It was refreshing to have a first person shooter that didnt' focus on big guns in a modern or futuristic setting. Although similar to DOOM this game had a "cool" factor which made me like it more. Aesthetically it was nice to look at (for the time).
Negatives
From my perspective the DOOM engine didn't serve the game. It was too gun/action orientated with just a layer of role playing added on as an afterthought. It would have been interesting to see what the game would have ended up like if they'd built the engine from scratch. The Elder Scrolls III: Morrowind comes to mind as an example of a first person RPG which worked well because the engine was built for the task.
In saying that, Hexen was pretty similar but had something about it which made it more... magical even though it was just a first person shooter at heart too.
Memorable Moments
None. Although I played this more, Hexen had a bigger impact on me. This game was too transparently like DOOM.
Developer: Raven Software
Platform: PC
Release Year: 1995
Stephen's Rating: 5/10
Heretic is a first person shooter/fantasy game based on a modified version of the DOOM engine.
Basic Plot
I'll open by saying that when I played the game, I didn't even know there was a plot. Maybe I was too young.
The game is set in a fantasy world where three evil brothers called the Serpent Riders have turned the seven kings of the realm into puppets to do their bidding. The Sidhe elves are immune to the Serpent Riders magic so they declare them heretics and seek to wipe them out. They kill the Sidhe elves and they are forced into hiding.
The player takes on the role of one of the Sidhe elves, Corvus, as he seeks to destroy one of the Serpent Riders (the weakest of the three) called D'Sparil.
Gameplay
Visually the game looks similar to DOOM in terms of technology, but the world is ancient and magical with a lot more colour than the metals and dull walls found in DOOM. Heretic was the first first person shooter to allow you to look up and down.
At its heart the game is a first person shooter, with some elements of role playing. The game is broken up into levels, and keys are required to move to the next level. The player obtains weapons which are aesthetically different but functionally identical with the same key bindings as those found in DOOM.
One unique feature was the addition of items. The player can pick up items which serve a large variety of purposes from healing or damaging enemies, to enhancing your existing weapons.
I remember that crossbow.
Positives
It was refreshing to have a first person shooter that didnt' focus on big guns in a modern or futuristic setting. Although similar to DOOM this game had a "cool" factor which made me like it more. Aesthetically it was nice to look at (for the time).
Negatives
From my perspective the DOOM engine didn't serve the game. It was too gun/action orientated with just a layer of role playing added on as an afterthought. It would have been interesting to see what the game would have ended up like if they'd built the engine from scratch. The Elder Scrolls III: Morrowind comes to mind as an example of a first person RPG which worked well because the engine was built for the task.
In saying that, Hexen was pretty similar but had something about it which made it more... magical even though it was just a first person shooter at heart too.
Memorable Moments
None. Although I played this more, Hexen had a bigger impact on me. This game was too transparently like DOOM.
Ultima VIII: Pagan
Game: Ultima VIII: Pagan
Developer: Origin
Platform: PC
Release Year: 1994
Stephen's Rating: 8/10
Ultima VIII: Pagan is the penultimate game in the Ultima series.
Basic Plot
At the end of Ultima VII: Serpent Isle the Avatar is left floating in the void and is taken by the Guardian. He takes the Avatar to the world of Pagan, and banishes him there. Pagan is a broken world mostly covered by ocean and only a small landmass. The people of Pagan worship the four Titans:
Gameplay
Ultima VIII is a third person role playing game. The game took a very different approach than the previous games in many respects;
The different schools of magic have completely unique methods of spellcasting. Necromancers place reagents in a bag and use the Key of the Caretaker to create small totems which can then be consumed to cast spells. This allows you to prepare spells in advance. Theurgists have a series of enchanted silver Focii which are used directly to cast spells. Sorcerers place candles and reagents on a pentacle to enchant a focus (wand, staff, etc) with a certain number of charges in a particular spell. Thaumaturgists use a traditional spellbook and reagents. The player cannot become a Tempest in the game but does defeat Hydros in the Ethereal Plane.
Stats were gained by completing activity. For example; reading books improved intelligence, and fighting or simply attacking the air improved strength and dexterity.
Magic weapons and armour were unique and rare. Each item had a specific power. For example the mace "Slayer" has a percentage chance of instantly killing anyone you strike with it.
Positives
There is no doubt that the story and the game are intriguing. The game is epic, if you manage to complete it you'll feel pretty good (except that the endgame credits are... disappointing).
The schools of magic are a fun mechanic to explore. Each one is unique and fun to discover.
Negatives
This game is dark. It lacks a lot of the humour and light hearted fun in the previous games. This really dimished the attachment I had to the game world.
The isometric view and the movement style were a little confusing. When I first played I often died just trying to jump from stone to stone over water.
The one major area of the game which links everything together is the Catacombs. They are a set of tunnels under the earth filled with traps and enemies. The entire Catacomb system looks very alike and is very confusing to find your way through. I found this pretty frustrating, and it actually gets quite boring looking at the same grey walls over and over again.
The whole game was lacking some of the magic of the Ultima VI and Ultima VII games. There was just something missing which I missed. It felt like a game in a different series entirely, and I think this was done to try and make it more approachable to the main stream.
Despite all the negatives I played this game in its entirety and explored everything about it. I have fond memories of the game and it remains one of the most influential games of my early life.
Memorable Moments
I remember the Catacombs... trying to find my way around without dying. The music that played as I approached the Zealan Gods temple was pretty awesome. I remember being really disappointed that I couldn't become a Tempest, but really enjoying the other schools of magic.
Developer: Origin
Platform: PC
Release Year: 1994
Stephen's Rating: 8/10
Ultima VIII: Pagan is the penultimate game in the Ultima series.
Basic Plot
At the end of Ultima VII: Serpent Isle the Avatar is left floating in the void and is taken by the Guardian. He takes the Avatar to the world of Pagan, and banishes him there. Pagan is a broken world mostly covered by ocean and only a small landmass. The people of Pagan worship the four Titans:
- Lithos; the Titan of earth and death. Followers of Lithos are called Necromancers and can use magic of the earth and can raise undead.
- Pyros; the Titan of fire. Followers of Pyros are called Sorcerers and wield powerful fire magic.
- Hydros; the Titan of water. The royal blood line of Pagan contains the power of Hydros storms and a master of these abilities is called a Tempest.
- Stratos; the Titan of air and life. Theurgists are followers of Stratos and are healers and mystics.
A Necromantic ritual.
Gameplay
Ultima VIII is a third person role playing game. The game took a very different approach than the previous games in many respects;
- The Avatar travels alone in Pagan and never has companions.
- The Avatar is able to jump and fall down (the world is pseudo 3D) and the view is isometric. This was done to make the Ultima series more approachable to mainstream gamers (more action based). You can also climb up ledges.
- Combat was more hack'n'slash based with a lot of clicking (as opposed to turn based or automatic).
- Overall the game was smaller, less open-ended, and more bugged than even previous games.
The different schools of magic have completely unique methods of spellcasting. Necromancers place reagents in a bag and use the Key of the Caretaker to create small totems which can then be consumed to cast spells. This allows you to prepare spells in advance. Theurgists have a series of enchanted silver Focii which are used directly to cast spells. Sorcerers place candles and reagents on a pentacle to enchant a focus (wand, staff, etc) with a certain number of charges in a particular spell. Thaumaturgists use a traditional spellbook and reagents. The player cannot become a Tempest in the game but does defeat Hydros in the Ethereal Plane.
Summoning Pyros.
Stats were gained by completing activity. For example; reading books improved intelligence, and fighting or simply attacking the air improved strength and dexterity.
Magic weapons and armour were unique and rare. Each item had a specific power. For example the mace "Slayer" has a percentage chance of instantly killing anyone you strike with it.
Positives
There is no doubt that the story and the game are intriguing. The game is epic, if you manage to complete it you'll feel pretty good (except that the endgame credits are... disappointing).
The schools of magic are a fun mechanic to explore. Each one is unique and fun to discover.
Negatives
This game is dark. It lacks a lot of the humour and light hearted fun in the previous games. This really dimished the attachment I had to the game world.
The isometric view and the movement style were a little confusing. When I first played I often died just trying to jump from stone to stone over water.
The one major area of the game which links everything together is the Catacombs. They are a set of tunnels under the earth filled with traps and enemies. The entire Catacomb system looks very alike and is very confusing to find your way through. I found this pretty frustrating, and it actually gets quite boring looking at the same grey walls over and over again.
The kind of rock terrain typical of the Catacombs.
The whole game was lacking some of the magic of the Ultima VI and Ultima VII games. There was just something missing which I missed. It felt like a game in a different series entirely, and I think this was done to try and make it more approachable to the main stream.
Despite all the negatives I played this game in its entirety and explored everything about it. I have fond memories of the game and it remains one of the most influential games of my early life.
Memorable Moments
I remember the Catacombs... trying to find my way around without dying. The music that played as I approached the Zealan Gods temple was pretty awesome. I remember being really disappointed that I couldn't become a Tempest, but really enjoying the other schools of magic.
Sunday, 8 January 2012
EVE Online
Game: EVE Online
Developer: CCP Games
Platform: PC
Release Year: 2003
Stephen's Rating: 4/10
EVE Online is a highly complicated space-based MMO.
Basic Plot
The story is set 21,000 years in the future. When Earth's resources became depleted humankind began colonising the rest of the Milky Way. It was during this period a wormhole was discovered (name EVE) which led to an entirely new universe named "New Eden". Many people traveled to New Eden in search of resources, but then EVE collapsed stranding those who had gone through in New Eden. Now the lost colonies have remained in New Eden and as time has passed have no memories of their Terran history.
Gameplay
Players are divided into "races":
The game involves owning a ship (or ships) and flying around completing tasks. This can be hands on such as engaging in combat or mining an asteroid, but also often involves talking to or trading at a space station. There is very little "direct" contact with other players. You can chat to them easily enough, but you very rarely engage with another ship in space.
The universe is huge. There are over 5000 star systems to visit and 2500 randomly accessible universes using wormholes.
Skills are obtained over time passively. This requires waiting real world time which can be frustrating if you intend on "catching up" to players who've been playing for 9 years.
The economy is largely player run. NPC characters sell some parts and also plans for new ships and ship systems. Players gather and create most of the components required to build these. This ends up being like a vastly larger and more complex version of the trade house in World of Warcraft.
I'm not going to go into more detail because I don't understand myself but some of the other features include corporations and alliances, and different classes of ship.
Positives
There is a kind of beauty about the universe the game is set in. Roaming empty space in a little ship is kind of relaxing and peaceful if you just forget the rest of the game for a second.
The planned game Dust 514 is a first person shooter which links into the EVE Online universe. Players from EVE will be able to hire mercenaries in Dust to complete missions for them. I LOVE this idea and think it has huge potential. It will change the way games are developed in the future. I've often thought this would be excellent for a game like StarCraft. Have hero units which are controlled by someone who is playing a first person shooter.
Negatives
The game is way too complex and asks too much of the player to be accessible by the general public. Video games need to take advantage of the fact that the computer can calculate a lot for us, otherwise there is no justification for being a video game; it may as well be a board game or a series of spreadsheets which need maintaining. Overall, it didn't offer me enough for me to want to play for more than two days.
I can see that this is the perfect game for some people, just not for me. I'm not going to knock the game too much, it is pretty unique and has some really good features.
Memorable Moments
I remember some guy contacted me and asked to join his corporation. I pretty much said "This is too complex for me, I'm not interested" but he was very insistent and I could tell he took the game very seriously.
Developer: CCP Games
Platform: PC
Release Year: 2003
Stephen's Rating: 4/10
EVE Online is a highly complicated space-based MMO.
Basic Plot
The story is set 21,000 years in the future. When Earth's resources became depleted humankind began colonising the rest of the Milky Way. It was during this period a wormhole was discovered (name EVE) which led to an entirely new universe named "New Eden". Many people traveled to New Eden in search of resources, but then EVE collapsed stranding those who had gone through in New Eden. Now the lost colonies have remained in New Eden and as time has passed have no memories of their Terran history.
Gameplay
Players are divided into "races":
- The Amarr; a militant theocratic society.
- The Minmatar Republic; former slaves of The Amarr.
- The Gallente Federation; economic and trade based with a liberal slant.
- The Caldari; economic and trade based corpratocracy.
Inside a space station.
The game involves owning a ship (or ships) and flying around completing tasks. This can be hands on such as engaging in combat or mining an asteroid, but also often involves talking to or trading at a space station. There is very little "direct" contact with other players. You can chat to them easily enough, but you very rarely engage with another ship in space.
The universe is huge. There are over 5000 star systems to visit and 2500 randomly accessible universes using wormholes.
Skills are obtained over time passively. This requires waiting real world time which can be frustrating if you intend on "catching up" to players who've been playing for 9 years.
The economy is largely player run. NPC characters sell some parts and also plans for new ships and ship systems. Players gather and create most of the components required to build these. This ends up being like a vastly larger and more complex version of the trade house in World of Warcraft.
I'm not going to go into more detail because I don't understand myself but some of the other features include corporations and alliances, and different classes of ship.
Flying your space ship around.
Positives
There is a kind of beauty about the universe the game is set in. Roaming empty space in a little ship is kind of relaxing and peaceful if you just forget the rest of the game for a second.
The planned game Dust 514 is a first person shooter which links into the EVE Online universe. Players from EVE will be able to hire mercenaries in Dust to complete missions for them. I LOVE this idea and think it has huge potential. It will change the way games are developed in the future. I've often thought this would be excellent for a game like StarCraft. Have hero units which are controlled by someone who is playing a first person shooter.
Negatives
The game is way too complex and asks too much of the player to be accessible by the general public. Video games need to take advantage of the fact that the computer can calculate a lot for us, otherwise there is no justification for being a video game; it may as well be a board game or a series of spreadsheets which need maintaining. Overall, it didn't offer me enough for me to want to play for more than two days.
One guy I met in game sent me this image to explain the game...
I can see that this is the perfect game for some people, just not for me. I'm not going to knock the game too much, it is pretty unique and has some really good features.
Memorable Moments
I remember some guy contacted me and asked to join his corporation. I pretty much said "This is too complex for me, I'm not interested" but he was very insistent and I could tell he took the game very seriously.
Robocop VS Terminator
Game: Robocop VS Terminator
Platform: PC
Stephen's Rating: 1/10
I have no details of this game, and can't find any record of it online (only a SNES 2D game which isn't the one I am referring to). I bought this from a magazine called Simply Shareware in the early 90's. It was a terrible, terrible pseudo 3D first person shooter. Badly designed, terrible user controls and interaction, just awful all round.
Platform: PC
Stephen's Rating: 1/10
I have no details of this game, and can't find any record of it online (only a SNES 2D game which isn't the one I am referring to). I bought this from a magazine called Simply Shareware in the early 90's. It was a terrible, terrible pseudo 3D first person shooter. Badly designed, terrible user controls and interaction, just awful all round.
Portal
Game: Portal
Developer: Valve
Platform: PC
Release Year: 2007
Stephen's Rating: 8/10
Portal is a first person puzzle game developed by Valve using the Source game engine.
Basic Plot
The player takes on the role of Chell, who wakes up from a stasis sleep without any idea what is going on. A computer system called GLaDOS talks to Shell and instructs the player what to do. The game is broken up into puzzle rooms which GLaDOS sets for the player. As this continues, the story unfolds.
Gameplay
The crux of the game is the idea of a portal gun. This gun fires two portals - an orange, and a blue. These portals together create a doorway through space in which objects (including Chell) can pass through. The entire game is focused around problem solving using the portal gun along with the laws of physic to pass through various stages.
The game is a first person shooter (the only weapon being the portal gun) which can only be described as an action puzzle game. One of the things that makes this game stand apart is that there is nothing comparable do it out there.
There are various objects and set pieces of puzzle which you have to interact with during the game including the infamous "companion cube".
Positives
What a lot of people love about the game is how Valve didn't anticipate its success at all. It was created by a small team on a small budget, but it all worked so well together that it won awards and took the gaming world by surprise.
The puzzles are challenging, interesting, and satisfying to solve. The story is excellent - it really begins to unfold at about the halfway point in the game. The world is detailed enough to create a consistent experience.
Negatives
None.
Memorable Moments
I didn't know much about the game when I played it, I just heard it was awesome. When I started I was expecting a great game mechanic but not much of a story. When the characters and the story started to come together, it was pretty incredible. I didn't expect the game to be as rounded and complete as it was.
Developer: Valve
Platform: PC
Release Year: 2007
Stephen's Rating: 8/10
Portal is a first person puzzle game developed by Valve using the Source game engine.
Basic Plot
The player takes on the role of Chell, who wakes up from a stasis sleep without any idea what is going on. A computer system called GLaDOS talks to Shell and instructs the player what to do. The game is broken up into puzzle rooms which GLaDOS sets for the player. As this continues, the story unfolds.
Gameplay
The crux of the game is the idea of a portal gun. This gun fires two portals - an orange, and a blue. These portals together create a doorway through space in which objects (including Chell) can pass through. The entire game is focused around problem solving using the portal gun along with the laws of physic to pass through various stages.
This shows both portals and the companion cube. Dropping the cube into the blue portal would cause it to rise out of the orange one.
The game is a first person shooter (the only weapon being the portal gun) which can only be described as an action puzzle game. One of the things that makes this game stand apart is that there is nothing comparable do it out there.
There are various objects and set pieces of puzzle which you have to interact with during the game including the infamous "companion cube".
Positives
What a lot of people love about the game is how Valve didn't anticipate its success at all. It was created by a small team on a small budget, but it all worked so well together that it won awards and took the gaming world by surprise.
The puzzles are challenging, interesting, and satisfying to solve. The story is excellent - it really begins to unfold at about the halfway point in the game. The world is detailed enough to create a consistent experience.
Chell can see herself when you face two portals toward each other.
Negatives
None.
Memorable Moments
I didn't know much about the game when I played it, I just heard it was awesome. When I started I was expecting a great game mechanic but not much of a story. When the characters and the story started to come together, it was pretty incredible. I didn't expect the game to be as rounded and complete as it was.
Sonic the Hedgehog 3 + Knuckles
Name: Sonic the Hedgehog 3 + Knuckles
Developer: Sonic Team
Platform: Sega Megadrive/Genesis
Release Year: 1994
Stephen's Rating: 8/10
Originally the two games Sonic the Hedgehog 3 and Sonic and Knuckles were meant to be one game. Due to the space restrictions on the Sega Megadrive cartridge, the game was split into two. These two cartridges could be "snapped" together to be played as a whole complete game (which is the game I am referring to).
Basic Plot
The game was split into two campaigns; the original Sonic the Hedgehog 3 campaign, and the Sonic the Knuckles story. Both could be played as Sonic, Knuckles, Sonic and Tails, or Tails.
At the end of Sonic the Hedgehog 2 Dr. Robotnik's Death Egg crash lands on Angel Island. Dr. Robotnik meets Knuckles on the island and tricks him into thinking Sonic and Tails are trying to steal his Master Emerald.
Knuckles continually hinders Sonic and Tails' progress throughout the game as they try to reach Dr. Robotnik and stop him re-launching the Death Egg. Dr Robotnik is able to launch the Death Egg and throws Knuckles off the edge.
Robotnik then uses the Master Emerald to power a robot, but Sonic is able to defeat the robot, retrieve the Master Emerald, and take out the Death Egg.
Knuckles story is different for the second half of the game and involves defeating Egg Robo and Mecha Sonic.
Gameplay
As with the previous games this was a 2D action side-scrolling platform game.
The gameplay experience was different depending on which character you played. Sonic was faster and could jump higher, while Knuckles could break through barriers, glide, and climb up walls. The game was shorter when played as Knuckles but the level layouts more complicated.
There are a series of special stages available throughout the game. They differ from the previous games in that you are in a pseudo 3D world, but have a 360 degree view around. The objective is to touch blue orbs (which turn into red ones) without touching any blue orb more than once (as it turns red). When you touch the required amnount you complete the stage and obtain a Chaos Emerald.
Obtaining all the chaos emeralds allows you, as in the previous game, to turn into Super Sonic. However, because you're essentially playing the game twice and can obtain two sets of chaos emeralds (the chaos emeralds, and the super emeralds), you are able to obtain the form of Hyper Sonic during the second half of the game. Hyper Sonic is an even faster version of Super Sonic, who glows white. You can also obtain Super Tails, Super Knuckles, and Hyper Knuckles.
The game is split into "zones" which consist of two or three levels. Each level must be completed within a time frame of 10 minutes.
Positives
The level design and general feel of the gameplay is excellent. If you manage to get through the entire game there is a huge sense of accomplishment, as it is a long and epic journey.
Negatives
Compared to Sonic the Hedgehog and Sonic the Hedgehog 2 the music is inferior in every way. The new composer they brought on just didn't have the same knack for creating tunes which you just want to keep listening to forever.
Memorable Moments
I was very excited when I unlocked Hyper Sonic. He was so fast, it was almost too fast.
Developer: Sonic Team
Platform: Sega Megadrive/Genesis
Release Year: 1994
Stephen's Rating: 8/10
Originally the two games Sonic the Hedgehog 3 and Sonic and Knuckles were meant to be one game. Due to the space restrictions on the Sega Megadrive cartridge, the game was split into two. These two cartridges could be "snapped" together to be played as a whole complete game (which is the game I am referring to).
Basic Plot
The game was split into two campaigns; the original Sonic the Hedgehog 3 campaign, and the Sonic the Knuckles story. Both could be played as Sonic, Knuckles, Sonic and Tails, or Tails.
At the end of Sonic the Hedgehog 2 Dr. Robotnik's Death Egg crash lands on Angel Island. Dr. Robotnik meets Knuckles on the island and tricks him into thinking Sonic and Tails are trying to steal his Master Emerald.
The start of the game, before Knuckles steals the Chaos Emeralds.
Knuckles continually hinders Sonic and Tails' progress throughout the game as they try to reach Dr. Robotnik and stop him re-launching the Death Egg. Dr Robotnik is able to launch the Death Egg and throws Knuckles off the edge.
Robotnik then uses the Master Emerald to power a robot, but Sonic is able to defeat the robot, retrieve the Master Emerald, and take out the Death Egg.
Knuckles story is different for the second half of the game and involves defeating Egg Robo and Mecha Sonic.
Gameplay
As with the previous games this was a 2D action side-scrolling platform game.
The gameplay experience was different depending on which character you played. Sonic was faster and could jump higher, while Knuckles could break through barriers, glide, and climb up walls. The game was shorter when played as Knuckles but the level layouts more complicated.
There are a series of special stages available throughout the game. They differ from the previous games in that you are in a pseudo 3D world, but have a 360 degree view around. The objective is to touch blue orbs (which turn into red ones) without touching any blue orb more than once (as it turns red). When you touch the required amnount you complete the stage and obtain a Chaos Emerald.
Hyper Sonic.
Obtaining all the chaos emeralds allows you, as in the previous game, to turn into Super Sonic. However, because you're essentially playing the game twice and can obtain two sets of chaos emeralds (the chaos emeralds, and the super emeralds), you are able to obtain the form of Hyper Sonic during the second half of the game. Hyper Sonic is an even faster version of Super Sonic, who glows white. You can also obtain Super Tails, Super Knuckles, and Hyper Knuckles.
The game is split into "zones" which consist of two or three levels. Each level must be completed within a time frame of 10 minutes.
Positives
The level design and general feel of the gameplay is excellent. If you manage to get through the entire game there is a huge sense of accomplishment, as it is a long and epic journey.
Negatives
Compared to Sonic the Hedgehog and Sonic the Hedgehog 2 the music is inferior in every way. The new composer they brought on just didn't have the same knack for creating tunes which you just want to keep listening to forever.
Memorable Moments
I was very excited when I unlocked Hyper Sonic. He was so fast, it was almost too fast.
Subscribe to:
Posts (Atom)


















