Sunday, 27 November 2011

Ultima VI: The False Prophet

Game: Ultima VI: The False Prophet
Developer: Origin Systems
Platform: PC
Release Year: 1990
Stephen's Rating: 5/10


I didn't play a lot of this game but it is an important part of the wider series and worth mentioning.

Basic Plot

The game begins with The Avatar being captured by some demonic looking creatures called Gargoyles. He is saved by his companions and whisked away to Britannia. The Avatar learns that the Gargoyles have captured each of the shrines. What starts out as a quest to free the shrines from the Gargoyles becomes a quest for peace as he begins to see their motives and how it looks from their point of view.

The story is a lot about race relations and tolerance, and also unforeseen consequences.


Gameplay

This game as the first to lift the visuals and perspective out of the traditional stick-man like 2D perspective to a top down animated view of the world. I played Ultima VII first before this game, and in many respects it is a more primitive version of that engine.

Positives

I like the complexity of the game, and the story is very good.

Negatives

Perhaps due to playing the games in a backwards order I found this game unapproachable. It was too old and clumsy for me to get in to at the time.

Memorable Moments

"The mind is willing but the flesh is weak."

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